Haal ProjectPortfolioMonolyth (VR)Pre-Haal Archive · 2018–2021 · Environmental Research & VR Design
Abdullah Quick — Haal Project founder

Monolyth (VR)

Abdullah Quick·2018–2021 · Pre-Haal Archive
VR · Environment DesignCommunity Research
This is a multi-stage journey. These were the previous stages:
Monolyth VR — Photographs
Monolyth VR — Graphics
Monolyth VR — 3D
Sections:

◈ Portfolio · Segment I

Photographs

A highlighted collection of photography from the Monolyth (VR) research phases — Pittsburgh/Braddock, Detroit, and Chicago. Environmental documentation, community spaces, and concept environments that form the visual foundation of the open-world VR platform.

Monolyth VR — main collage image showing the full scope of the environmental research across Pittsburgh, Detroit, and Chicago
Monolyth (VR) · Main Collage · Environmental Research 2018–2021
Filter:
Monolyth VR environment — industrial corridor with surreal atmospheric haze over Pittsburgh steel mill ruins
Pittsburgh · Braddock
Pittsburgh · Industrial Corridor I
2018 · Click to expand
01
Monolyth VR concept environment — layered digital landscape with glitch artifacts over urban decay
Pittsburgh · Braddock
Pittsburgh · Industrial Corridor II
2018 · Click to expand
02
Monolyth VR environment still — surreal landscape with environmental data glyphs embedded in terrain
Pittsburgh · Braddock
Pittsburgh · Glyph Environment I
2018 · Click to expand
03
Monolyth VR base image — Pittsburgh community space with atmospheric environmental processing
Pittsburgh · Braddock
Pittsburgh · Community Space I
2018 · Click to expand
04
Monolyth VR environment — Pittsburgh steel infrastructure with digital surreal overlay and color grading
Pittsburgh · Braddock
Pittsburgh · Steel Infrastructure
2018 · Click to expand
05
Monolyth VR process image — Pittsburgh landscape with glyph overlay and environmental data visualization
Process Documentation
Pittsburgh · Process Documentation I
2018 · Click to expand
06
Monolyth VR environment still — Detroit urban landscape with atmospheric processing and surreal color palette
Detroit
Detroit · Urban Landscape I
2019 · Click to expand
07
Monolyth VR Detroit environment — abandoned industrial space with community murals and digital glyph overlay
Detroit
Detroit · Community Documentation I
2019 · Click to expand
08
Monolyth VR Detroit environment still — industrial corridor with atmospheric haze and environmental data
Detroit
Detroit · Industrial Corridor
2019 · Click to expand
09
Monolyth VR Detroit glyph environment — street map data encoded as surreal terrain with cultural markers
Detroit
Detroit · Glyph Environment
2019 · Click to expand
10
Monolyth VR Detroit process documentation — environmental research with digital overlay and color processing
Process Documentation
Detroit · Process Documentation
2019 · Click to expand
11
Monolyth VR Chicago environment — South Side landscape with atmospheric processing and glyph overlay
Chicago
Chicago · South Side I
2020 · Click to expand
12
Monolyth VR Chicago environment — West Side community space with digital surreal overlay
Chicago
Chicago · West Side
2020 · Click to expand
13
Monolyth VR Chicago glyph environment — street map data encoded as surreal terrain with cultural markers
Chicago
Chicago · Glyph Environment I
2020 · Click to expand
14
Monolyth VR Chicago environment still — industrial landscape with atmospheric processing and community data
Chicago
Chicago · Industrial Landscape
2020 · Click to expand
15
Monolyth VR concept environment — surreal open world landscape with layered atmospheric effects
Concept Environments
Concept Environment I
2020 · Click to expand
16
Monolyth VR concept environment — digital landscape with glyph system and environmental data visualization
Concept Environments
Concept Environment II
2020 · Click to expand
17
Monolyth VR concept environment — atmospheric open world with layered reality system visualization
Concept Environments
Concept Environment III
2021 · Click to expand
18
Monolyth VR environment still — surreal landscape with cultural artifacts and community data embedded
Concept Environments
Cultural Center Concept I
2021 · Click to expand
19
Monolyth VR environment — Diawara collaboration space with atmospheric processing and cultural markers
Concept Environments
Diawara Collaboration
2021 · Click to expand
20
Monolyth VR process documentation — glyph development and environmental research methodology
Process Documentation
Process Documentation II
2021 · Click to expand
21
Monolyth VR archive image — environmental research documentation with atmospheric processing
Process Documentation
Archive · Environmental Research I
2021 · Click to expand
22
Monolyth VR archive image — community documentation with digital processing and glyph overlay
Process Documentation
Archive · Community Documentation
2021 · Click to expand
23
Monolyth VR concept still — surreal landscape with layered atmospheric effects and cultural data
Concept Environments
Concept Environment IV
2021 · Click to expand
24
Monolyth VR environment still — Pittsburgh Braddock landscape with surreal digital processing
Pittsburgh · Braddock
Pittsburgh · Base Image II
2018 · Click to expand
25
Monolyth VR environment still — Detroit landscape with atmospheric processing and community data overlay
Detroit
Detroit · Base Image
2019 · Click to expand
26
Monolyth VR Chicago South Side base image — community landscape with atmospheric processing
Chicago
Chicago · South Side II
2020 · Click to expand
27
27 photographs · Click any image to expand with description
Pittsburgh · Braddock
Detroit
Chicago
Concept Environments
Process Documentation

◈ Portfolio · Segment II

Graphics

Graphic design work from the Monolyth era — glyph systems encoding community data, environmental visualizations, mapping graphics, and the visual identity language that evolved into the Haal Project's design system.

Monolyth (VR) — main collage image showing the full visual language system across Pittsburgh, Detroit, and Chicago environments

◈ Monolyth (VR) — Visual Language System · 2018–2021

Monolyth graphics — event poster design with urban typography and community imagery

Identity

Community Event Poster I

01
Monolyth graphics — Chicago All-City Visual Arts Exhibition poster design

Identity

Chicago All-City Visual Arts Exhibition

02
Monolyth graphics — Teen Improv Exchange event poster with bold typography

Process

Teen Improv Exchange Poster

03
Monolyth graphics — Chicago Goes Live talent show poster design

Identity

Chicago Goes Live — Talent Show

04
Monolyth graphics — abstract illustration with geometric forms and cultural symbols

Glyph System

Abstract Cultural Illustration

05
Monolyth graphics — MC Lyte concert poster with bold typography and urban imagery

Identity

MC Lyte Concert Poster

06
Monolyth graphics — HHW Vocal Ensemble performance poster design

Identity

HHW Vocal Ensemble Poster

07
Monolyth graphics — vertical format poster with layered typography and urban photography

Process

Urban Typography Poster

08
Monolyth graphics — tall vertical poster design with community documentation

Mapping

Community Documentation Poster

09
Monolyth graphics — vertical format community arts poster with bold design

Identity

Community Arts Vertical Poster

10
Monolyth graphics — tall vertical illustration with layered cultural imagery

Environment

Layered Cultural Illustration

11
Monolyth graphics — horizontal banner design with community event information

Mapping

Community Event Banner

12
Monolyth graphics — tall vertical poster with abstract urban photography and typography

Process

Abstract Urban Photography Poster

13
Monolyth graphics — very tall vertical poster with layered community documentation

Mapping

Extended Community Documentation

14
Monolyth graphics — horizontal format graphic with community event design

Identity

Horizontal Event Graphic

15
Monolyth graphics — final graphic design synthesis with community visual language

Identity

Visual Language Synthesis

16
16 graphics · click to expand

◎ Portfolio · Segment III

3D

3D environment design and rendering from the Monolyth (VR) project — virtual landscapes generated from community data, architectural reconstructions of Pittsburgh, Detroit, and Chicago, and the surreal open-world environments that form the immersive backbone of the platform.

Monolyth (VR) — 3D section main collage showing the complete virtual environment system across Pittsburgh, Detroit, and Chicago

◎ Monolyth (VR) — 3D Environment System · 2018–2021

Monolyth 3D render — architectural visualization with ornate structural elements and atmospheric lighting

Architecture

Architectural Visualization I

Blender · 2021

01
Monolyth 3D render — complex interior architectural space with layered geometric forms

Architecture

Interior Architectural Space

Blender · 2021

02
Monolyth 3D render — surreal landscape environment with atmospheric depth and organic forms

Environment

Surreal Landscape Environment

Blender · 2021

03
Monolyth 3D render — vertical format environment with towering architectural structures

Architecture

Vertical Environment — Towers

Blender · 2021

04
Monolyth 3D render — atmospheric environment with warm lighting and organic landscape

Environment

Atmospheric Warm Environment

Blender · 2021

05
Monolyth 3D render — wide format architectural visualization with complex structural geometry

Panorama

Wide Format Architectural Render

Blender · 2021

06
Monolyth 3D render — detailed architectural interior with ornate decorative elements

Architecture

Ornate Interior Architecture

Blender · 2021

07
Monolyth 3D render — atmospheric landscape with dramatic sky and organic terrain

Environment

Dramatic Sky Landscape

Blender · 2021

08
Monolyth 3D render — interior space with warm lighting and architectural detail

Architecture

Warm Interior Space

Blender · 2021

09
Monolyth 3D render — wide format panoramic environment with complex architectural forms

Panorama

Panoramic Architectural Environment

Blender · 2021

10
Monolyth 3D render — detailed environment with rich surface textures and atmospheric depth

Render

Rich Surface Texture Environment

Blender · 2021

11
Monolyth 3D render — vertical format environment with dramatic vertical architectural elements

Architecture

Vertical Architectural Drama

Blender · 2021

12
Monolyth 3D render — concept environment with abstract geometric forms and atmospheric effects

Concept

Abstract Geometric Concept

Houdini · 2021

13
Monolyth 3D render — atmospheric outdoor scene with natural organic landscape

Environment

Organic Natural Landscape

Blender · 2021

14
Monolyth 3D render — wide format panoramic environment with layered architectural depth

Panorama

Layered Architectural Depth

Blender · 2021

15
Monolyth 3D render — detailed environment with complex surface textures and atmospheric lighting

Render

Complex Surface Textures

Blender · 2021

16
Monolyth 3D render — surreal architectural concept with floating geometric elements

Concept

Floating Geometric Elements

Houdini · 2021

17
Monolyth 3D render — wide format environment with dramatic horizontal composition

Panorama

Dramatic Horizontal Composition

Blender · 2021

18
Monolyth 3D render — detailed architectural environment with warm atmospheric lighting

Architecture

Warm Atmospheric Architecture

Blender · 2021

19
Monolyth 3D render — vertical format environment with towering organic structures

Environment

Towering Organic Structures

ZBrush · 2021

20
Monolyth 3D render — atmospheric environment with layered depth and organic forms

Environment

Layered Depth Environment

Blender · 2021

21
Monolyth 3D render — complex architectural visualization with ornate structural elements

Architecture

Ornate Structural Elements

Blender · 2021

22
22 renders · click to expand · ◎ render description + ⌘ process notes
Monolyth: A New Nature
Monolyth: A New Nature — cover image
Monolyth: A New Nature — image 1
Monolyth: A New Nature — image 2
A short clip of a partially built interative landscape within the game and some of the process behind it, concept panoramas for future levels towards the end.
Monolyth: A New Nature — follow-up image

Vision

I seek to remedy the structural violence of environmental racism by platforming the underserved communities it affects most through an interactive game-like experience that presents my research alongside cultural products from local creatives and small minority owned businesses. The platform I will build is an open world virtual cultural center, a series of digital venues that creatively reclaim the industrial corridors my research focuses on by presenting data driven streetmap Glyphs as surreal environments to be explored, and learned from.

The viewer, now an urbexer (Urban Explorer) much like myself when visiting these locations, is tasked with exploring these landscapes in search of artifacts. Virtual urban archaeology, the retrieval of each artifact presents the viewer with a bit of information/research regarding the community/culture it represents. These artifacts are made by individuals from the communities represented in the street map glyphs embedded in each virtual environment. They vary widely, from scans of handmade jewelry, pottery/sculptures to murals, poem inscribed tablets and virtual performances. I will maintain this project as an ongoing virtual platform by updating the game over time to feature more creatives and small businesses from a growing list of communities affected by industry. As I continue my research the open world of the game will grow and serve as a living archive.

The surreal environments of this open world are presented as once home to vibrant cultures whose structural remnants are embedded in each landscape. The experience takes place after a series of erosion events that embody a progression of industrial pollution, based on the research I've done of real world locations driving the erosion of industry adjacent communities of color.

This platform, Monolyth, presents my research with a virtual cultural center/museum of work from local creatives and catalog of minority owned small business and creatives from underserved communities as a virtual marketplace. I envision a way to reinvest in our communities by increasing our awareness of them and counteracting the forms of structural violence we've grown accustomed to.

Monolyth VR
Click and Drag — Look Around  Pinch and scroll — Zoom  'Open New Tab' — Full Immersion
Stills
Monolyth environment still 1
Monolyth environment still 2
Monolyth environment still 3
Monolyth environment still 4
Monolyth environment still 5
Monolyth environment still 6
Monolyth environment still 7
Monolyth environment still 8
Concept Environment Stills
Assets and structures I've already built out for the open world landscape I'm currently designing to place them in.
Monolyth concept still 1
Monolyth concept still 2
Monolyth concept still 3
Monolyth concept still 4
Monolyth concept still 5
Monolyth concept still 6
Monolyth concept still 7
Monolyth concept still 8
Monolyth concept still 9
Monolyth concept still 10
Monolyth concept still 11
Monolyth concept still 12
Monolyth concept still 13
Monolyth concept still 14
Monolyth concept still 15
Monolyth concept still 16
Monolyth concept still 17
Monolyth concept still 18
Monolyth concept still 19
Monolyth concept still 20
Click and Drag — Look Around  Pinch and scroll — Zoom  'Open New Tab' — Full Immersion
Process/Glyphs/Base Images
Pittsburgh | Braddock
Pittsburgh Braddock map — pollution corridor overlay
At the center of the map above is Braddock Pennsylvania, home to a sprawling steel complex that is both sustaining and eroding the surrounding population. The air pollution in and around braddock ranks 12th nationwide, this map traces the areas most affected by airborne pollutants.

These areas closest to the factory are mostly low income communities of color. The mill is the primary source of both smog and income in these areas. Ive taken drone photographs of the site and overlayed street maps of the affected neighboorhoods.

I then took the vectors of the street maps broke them apart and reassembeled the fragments into complex symbols/pictographs that resemble older written languages. This site is one of three (so far) that have gone on to drive digital illustrations and motion graphic pieces as a way of reclaiming some agency through a surreal surreal enviormental recreations.
Pittsburgh Tectonics — fragmented map selections extruded and backlit
Tectonics
Fragmented map selections extruded and backlit.
Pittsburgh glyph render 1 — Braddock PA street vector
Glyph 1
Braddock, PA · 2021
Pittsburgh glyph render 2 — Braddock PA street vector
Glyph 2
Braddock, PA · 2021
Pittsburgh glyph — full width render, street map fragment
Glyph III — Street Fragment
Pittsburgh, PA · 2021
Pittsburgh glyph 4 — Braddock industrial corridor
Glyph 4
Braddock, PA · 2021
Pittsburgh glyph 5 — Braddock industrial corridor
Glyph 5
Braddock, PA · 2021
Pittsburgh glyph 6 — Braddock industrial corridor
Glyph 6
Braddock, PA · 2021
Pittsburgh glyph 7 — extruded street vector
Glyph 7
Pittsburgh, PA · 2021
Pittsburgh glyph 8 — extruded street vector
Glyph 8
Pittsburgh, PA · 2021
Pittsburgh glyph — atmospheric render, pollution haze
Glyph IX — Atmospheric
Braddock, PA · 2021
Pittsburgh glyph 10 — surreal environmental recreation
Glyph 10
Pittsburgh, PA · 2021
Pittsburgh glyph 11 — surreal environmental recreation
Glyph 11
Pittsburgh, PA · 2021
Pittsburgh glyph 12 — surreal environmental recreation
Glyph 12
Pittsburgh, PA · 2021
Pittsburgh glyph 13 — dark environment render
Glyph 13
Braddock, PA · 2021
Pittsburgh glyph 14 — dark environment render
Glyph 14
Braddock, PA · 2021
A bridge structure leading to an ensnared figure partially made of/textured by Pittsburgh glyphs.
Pittsburgh bridge structure leading to ensnared figure textured by glyphs
Detroit | River Rouge
Detroit River Rouge map — industrial water containment and rail lines overlay
River Rouge is one of the most polluted zip codes in the country (48217) , it sits adjacent to one of the most polluted rivers in the country. One bank of this river is lined with factories and railyards, the other bank is home to a residential area. The map isolates all industrial water containment facilities and rail lines among the houses.
Interactive 360/VR Short
Detroit River Rouge glyph — industrial corridor render
Detroit Glyph I — River Rouge Corridor
River Rouge, MI (48217) · 2020
Interactive 360/VR Short

Click + Drag - Look Around
Detroit glyph — extruded street vectors, dark environment render
Detroit Glyph II — Extruded Vectors
Detroit, MI · 2020
Chicago | South/West Sides
Chicago South/West Sides map — 25 most polluted wards overlay
East Chicago/Indiana. The 25 most polluted wards of the city are all located in the city's south and west sides adjacent to communities of color, the map of Cook County pictured highlights these wards over a partially rehabilitated industrial dump site and abandoned steel factory plot, a few blocks from neighboring communities.
Continuation of New Nature
( In Progress: Game/Platform Design Concepts )
Chicago Game/Platform Design Concepts — in progress
UPDATES
Cultural Center/Venue
I began to make 3D environments to showcase the Glyphs. These surreal environments were often made of and textured with the glyphs. While building them It felt as though I were exploring them as I would teh abandoned sites they were based on. I want to bring this exploration to others as I would often bring my friends to abandoned industrial sites, a guided tour of sorts. The first variation of this new guided exploration was a VR/360 animation flying through a glyph environment.
Cultural Center/Venue
Under Construction: Looking towards the back of the venue at the Crystal Hangar and skylights
The Enterance, Crystal hangar details, View from empty first half, lightcube portal and semicompleted first half/ upper levels of the venue.
Diawara
The first external level consisting of the reminants of 'Dia' an earth crystal reliant culture. Their crystals power various relic technology, once that level's challange is completed the hangar can be acessed via scale shifting abilities. (level based on the beirut explosion glyphs)
Diawara level
Eddies Archive
The second half of the Cultural Center, an archive documenting/explaining the real world locations behind the Glyphs, runes and symbols in the game via textiles and interactive galleries.
Eddies Archive
Archive Construction
Archive textured with Chicago drone shot
Textured with a drone shot taken over an industrial corridor in Chicago, structure textured with street maps of River Rouge Detroit.
Dia Gate
Powers the archive and hangar, aquired/powered from the Diawara level. A portal to the ruins of a hybrid culture that formed as a response enviormental erosion.
Dia Gate
Detroit River Rouge
This is a multi-stage journey. These were the previous stages:
25' Photographs25' Graphics25' 3D25' Enviorments25' Patterns
Serena Williams Design Crew 3D — Nike Design announcement, designer in colorful jacket
Serena Williams Design Crew 3D — design work
SWDC 3D design 1
SWDC 3D design 2
SWDC 3D design 3
Serena Williams Design Crew 3D — portrait render
SWDC design asset 1
SWDC design asset 2
SWDC 3D modeling workflow 1
SWDC 3D modeling workflow 2
Serena Williams Design Crew 3D — design asset
SWDC render 1
SWDC render 2
SWDC render 3
SWDC render 4
SWDC render 5
SWDC portrait render 1
SWDC portrait render 2
SWDC portrait render 3
SWDC additional 1
SWDC additional 2
SWDC additional 3
SWDC design 1
SWDC design 2
SWDC animation 1
SWDC animation 2
SWDC animation 3
SWDC motion study 1
SWDC motion study 2
SWDC motion study 3
SWDC motion study 4
SWDC design work
SWDC extra 1
SWDC extra 2
SWDC work 1
SWDC work 2
SWDC work 3
SWDC design 1
SWDC design 2
SWDC design 3
SWDC Nike sneaker design — product render
Nike sneaker design 1
Nike sneaker design 2
Nike sneaker design 3
SWDC Nike sneaker — full lineup
Nike product 1
Nike product 2
SWDC product render 1
SWDC product render 2
SWDC product render 3
Product Design · Art Direction · Fashion

Serena Willams Design Crew: 3D Design

Nike SWDC Apprenticeship · 2024
3D design work created in collaboration with the Serena Williams Design Crew apprenticeship program — a Nike initiative providing emerging designers from diverse backgrounds a platform to develop their craft and bring their vision to sport style.
design3Dproduct designILLUSTRATIONDigital Artconceptartworkportfolio